Out on the frontier

Treachery and a discovery!

Mysteriouser and mysteriouser

The party, thanks to surviving an attack from Dibblegurn (who they’d approached for help; unfortunately, he turned out to be a low-level employee of the Cabal, a secretive and powerful organisation with tendrils everywhere), has learnt the identity, at least, of that evil group, who also tried to have you assassinated.

What next? The party have let Dibblegurn flee, minus a few toes, but the rest of the ambushers are dead. The sewers contain monsters, there’s a shadowy group up to no good, and the enemy must have some idea of who you are by now.

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