Out on the frontier

The Fall of Kreetkruk
Or the liberation of Nordin the Translator

Trailing Kreetkruk through the night, we catch up near dawn 

Captured Nordin – a human translator.

Slagheap – the mines near Havenwale.

Winter camp not far from Botkinburg made it convenient to stage the attacks.

Freyland is not responsible for the attacks on Botkinburg; he is far more concerned with Ludenshiem.

Freyland – 40, sandy hair, keeps himself in good shape. Never saw him in any armor or heavy weapons; just flowing leggings and a belt knife. Never seems to get cold. Very dangerous.

Dresden is not the choice posting; Reglard and his crew are the scum of the scum. He has an evil dwarf Gretle and there are about 10 others.

Upstairs of the Inn is basically fallen apart. Only 6 or so goblins left now including a priest. All slept in the kitchen including Kreetkruk. Kept his trunk in the kitchen cabinet.

Dietrick going to bring us a bunch of money to stop the attacks as they were not working. Kreetkruk's plan was probably to double-cross him and continue the raiding.

Dietrick was paying Kreetkruk to give the Rotten Kip money to stage the raids near Botkinberg; they were not supposed to wear the Red Caps to obscure what tribe they were with, but given the tattoos, it probably wouldn't be that hard to figure out. Originally Moglerod was being paid, but Kreetkruk eventually took over.

Dietrick's crew is dangerous, though not as tough as Freyland.

Reglar lives in the big house a few down from the Inn; he's Miles Freyland's guy at Dresden.

The Ungen came for supplies; talking with the bandits. Brought a cart south towards the Slagheap, traded some gnomes in exchange for some wine and similar to Reglar. One big Ungen and two little ones, along with some orcs.

We let Nordin leave with his gold, weapons and some supplies.

As we camped in the woods off the trail to rest up from the long overnight, Kiint spotted a raiding party of 10 Orcs passing nearby. Although they were passing relatively stealthily off the trail, we were well enough concealed that they did not notice us and Kiint allowed them to pass by unnoticed and without noticing us.

We slept through the next night and returned to our surveillance point outside Dresden. Settling in for a long watch, we divided our shifts over 24 hours, with Millipen and Tarak focusing on the heart of the night and Kiint, Magic Jack, Menelaus and Dai'ga dividing the daylight hours. For the most part, the town ignores the absence of Kreetkruk and his group as he was expected to be away for several days on his errand to Gipsheim.

After a day or two watching their movements, we determine that the bandits mostly mill around during the day, bullying the gnome slaves and drinking. As the night begins to fall, they start to turn in and the goblins begin to come out. They appear to be more organized and structured, which is a sad commentary on the bandits.

Having assessed this, we decide to try and attack the goblins in the Inn in the middle of the night after the bandits have turned in and/or passed out. We crept up to the Inn door, but as we prepared to attack, a goblin opened the Inn's kitchen door, mutually surprising each other.

The goblin, coming to his senses first, shouted "Attackers" and drawing his sword, retreated into the kitchen where three other goblins stood waiting. Tarak quickly cast Light on his mace and Magic Jack followed up, sleeping all four of them. We dispatched the sleeping goblins and Magic Jack and Tarak began to head towards the other room.

As Tarak crept towards the door to the main room,, a loud bang centered in the room stunned Dai'ga, Magic Jack, Kiint and Millipen – the victims of the goblin priest's Sound Blast. Passing through the main room door, another goblin attacked Tarak while the priest, entering from the kitchen back door cast another Sound Burst, taking out Magic Jack and Menelous and stunning his own ally. Tarak Commanded the priest to "Die", causing him to collapse.

Dai'ga attacked the downed priest, wounding him slightly while Millipin lunged towards the goblin in the doorway, widely missing. Tarak struck a crushing blow, caving in its skull and together, they quickly finished off the priest in the doorway.

Closing the doors to lick our wounds, we propped the doors and began to heal each other, preparing for the bandits, who were most certainly waking up from all the noise. As the others made preparations, Magic Jack opened the chest in the cupboard and discovered roughly 100 platinum and several gems. We were once again rich – if only we could survive the night…

Assault on Dreddstun - Part I
Observing the fallen village

After regrouping with Boominott in  Botkinburg, our party once again headed out to further investigate the towns under Miles Freland's domain. Having previously departed the bandit trailhead as it emerged on the main road near  Botkinburg, the gang decided to head there rather than return to the much further trail on the way to  Ludensheim.

Scouting along the trail, Boominott and Kiint encountered an emerging bandit raiding party. Both sides were caught off-guard, but the bandits pursued our scouts right into a hastily-constructed ambush. After a short battle, the 7 bandits were defeated.

We continued on to Gipsheim and monitored the town from our previous surveillance site for a few hours. Learning little new, we decided to make our way south to  Dreddstun. As we approached, we discovered it was even worse than the miserable reputation it had gained. Slightly more than a dozen small ramshackle buildings were clustered around a hilltop with a single larger structure roughly centered in the settlement. Scattered in the fields nearby, a number of weak serfs including several frail Gnomes were observed, as well as several thuggish overseers.

Kiint scouted a good vantage point and while the rest of the group watched on, Boominott made his way close to one of the further Gnomes. As he approached, the gnome warned him away lest the overseers notice, but he was quick to find concealment behind some nearby cover.

The Gnome was terrified and related how his group had been ambushed and taken on their way to  Havenwale. He was taken and forced to work the fields and his wife and daughter had been given up to the Ungen. They had a map that showed the trail to  Havenwale, but that has been seized and is held somewhere within town.

As  Boominott put him at ease, he opened up a bit further and related that Reglar was one of the bandit leaders of  Dreddstun. In addition to roughly 12 bandit men throughout town, there were also a handful of Goblins and Kreetkruk the Ogre,  who typically stayed in the Inn. Fearing he might draw attention with any further conversation, Boominott cautiously crept back to the party's hiding place.

After brief discussion, we determined that a score of bandits and Goblins as well as the Ogre would be too difficult for a direct assault. However, as we had heard that Kreetkruk would periodically travel to  Gipsheim, we decided to wait and see if extended surveillance would reveal anything. Luck was on our side and after only 3 days vigil, we saw Kreetkruk depart the inn, taking 8 Goblins and a reluctant human along with him. As they left at night, the human was particularly uncomfortable, stumbling along the trail since the rest of his group needed no light source to travel in the dark. Nevertheless, the way he carried himself gave the impression that he was otherwise a nasty individual and would not be easily taken. Kreetkruk himself was armed with a huge ball & chain that hung off his shoulder and had a large club slung across his back.

Our intrepid adventurers pondered whether now was the time to strike at the weakened defenses of Dreddstun in his absence, or whether they should instead follow Kreetkruk's small group towards  Gipsheim and try to get the drop on them when isolated from either village…

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